Pro Hockey Sim
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Reference

Salary cap glossary

Plain-English definitions for the pro hockey cap, contract, and sim terms used across the app.

Salary Cap
The maximum total amount a team may spend on player contracts in a single season.
In Pro Hockey Sim the cap ceiling is set to $104 million, mirroring the current pro hockey league's upper limit. Any trade or signing that would push a team's combined cap hit above this number is automatically blocked.
Cap Hit
A player's annual average salary across the life of their contract — what counts against the team's cap.
If a player signs a 5-year, $40M contract, their cap hit is $8M every year regardless of how much actual money is paid out in any given season. Cap hit, not real cash, is the number teams have to fit under the ceiling.
Cap Space
The gap between a team's current cap usage and the league cap ceiling.
Cap space is how much room a team has to add salary via trade or signing. The cards on the league page show cap usage as a colored bar; the unfilled portion is the team's cap space.
Cap Ceiling
The maximum salary cap any team is allowed to spend.
Set to $104M in this simulator. The ceiling rises each real-world season as league revenue grows.
Cap Floor
The minimum a team must spend on player salaries — usually ~$20M below the ceiling.
Not currently enforced in the simulator, but real teams must spend at least the cap floor to comply with the collective bargaining agreement.
LTIR (Long-Term Injured Reserve)
A mechanism that lets a team exceed the cap by the salary of a player out long-term with injury.
Players placed on LTIR free up cap space roughly equal to their cap hit. It's the most common way contending teams exceed the cap mid-season. Not currently modeled in the sim.
RFA (Restricted Free Agent)
A player whose contract is up but whose rights are still controlled by their team.
RFAs can negotiate offer sheets with other teams, but the original team has the right to match any offer or receive draft-pick compensation if they don't.
UFA (Unrestricted Free Agent)
A player whose contract is up and who can sign anywhere without their old team's involvement.
Players typically become UFAs at age 27 or after 7 accrued seasons, whichever comes first. UFA signings are the main way teams add talent in the off-season.
Retained Salary
A trade mechanism where the trading team agrees to keep paying part of an outgoing player's cap hit.
A team can retain up to 50% of a player's cap hit in a trade, and a maximum of 3 contracts can be retained at once. Useful for moving expensive contracts to teams with less cap space.
Active Roster
The list of 20-23 players currently eligible to play in games.
Pro Hockey Sim enforces a 20-player minimum and 23-player maximum, with at least 2 goalies on every active roster.
Two-Way Contract
A contract that pays a different (lower) salary when the player is in the minor league.
Two-way deals are common for fringe NHL players and let teams maintain depth without taking a full cap hit when the player is in the AHL.
Bridge Contract
A short (2-3 year) deal between a young player's entry-level contract and their first long-term extension.
Bridge deals let teams delay a big commitment and let young players prove they deserve top dollar before signing long-term.
Overall Rating
A 60-99 score representing a player's overall on-ice ability in the sim.
In Pro Hockey Sim, when no real overall is loaded, each player's rating is derived from their cap hit, position, and depth-chart rank. Team strength in the season simulator is a weighted average of the top 12 forwards (50%), top 6 defensemen (30%), and starting goalie (20%).
Poisson Game Model
A statistical method for generating realistic hockey scores by drawing each team's goals from a Poisson distribution.
Each game's lambda (expected goals) is derived from the two teams' overall ratings plus a small home-ice advantage. Tied games at the end of regulation are resolved by a weighted overtime coin-flip.

Related

  • How it works — the trade engine and sim model in detail
  • About — what Pro Hockey Sim is and FAQ